Hannah Gamiel

Spokane, WA ยท Game Developer & Consultant

I am a biz-dev person, game programmer, designer, and audio engineer in pursuit of making 2D and/or VR games that matter. I am currently the Development Director at Cyan, Inc. / Cyan Worlds, Inc.

Game Credits

Myst (2020)

Quest Platforms, Windows (2D & VR)

Braid, Anniversary Edition

PS4 & PS5, Xbox One, Xbox Series X, Nintendo Switch, PC (Windows, Mac, and Linux).


Windows (2D & VR), MacOS, PS4 (2D & VR), and Xbox One


Release Date & Platforms TBA

realMyst: Masterpiece Edition

iOS, MacOS & Windows






Development Director

Cyan, Inc. / Cyan Worlds, Inc.

Currently managing all programming & tech efforts at Cyan. Also managing business inquiries on behalf of Cyan. Currently working on Myst (2020), Firmament, and other secret projects.

July 2019 - Present


Thekla Inc.

Programmed engine tools, rendering pipeline support, gameplay, and platform support on an Braid, Anniversary Edition. Worked on Origin integration and various other online subsystem support/upgrades for The Witness.

January 2018 - June 2019

UE4 Prototyping Consultant


Freelance programmer & designer for various companies' prototyping needs in Unreal Engine 4. Worked on some unannounced titles for upcoming VR hardware.

May 2018 - June 2019

Software Engineer; Audio Engineer

Cyan, Inc. / Cyan Worlds, Inc.

Programming: Was one of the team leads on Obduction (PC, Mac, PS4, Vive, Rift, PS VR, Xbox One). Programmed major gameplay systems (VR systems, story logic, character logic, all sound systems) in C++ and Blueprints using Unreal Engine 4. Implemented support for third party software (e.g. Razer Chroma) and served as point of contact between third parties and tech team. Worked on audio programming structure for Firmament (release date TBD).

Audio Engineering: Led sound design, recorded foley, and engineered sounds for Obduction and Firmament (specifically the Firmament announcement & GDC demo). Composed two original pieces of music for Obduction and the announcement trailer for Firmament. Managed an audio contract worker.

Misc: Hosted a lecture at VRDC 2017 detailing process taking Obduction from 2D to VR. Credited by Epic Games for open-source C++ contributions to release versions of Unreal Engine 4.11, 4.12, 4.14, 4.15, and 4.20.

June 2015 - December 2017

Software Engineering Intern

Cyan, Inc. / Cyan Worlds, Inc.

Created front end + back end (JS, PHP) of internal test plan and employee management system for use in QA department. Created new cyan.com and obduction.com websites and updated forums while maintaining integrity of 10-year-old data. Credited for coding support (Unity, C#) in RealMyst: Masterpiece Edition and credited for QA support in Riven for iPad, iRiven, and iMyst.

May 2012 - May 2015


Whitworth University

Bachelor of Science: Computer Science; Bachelor of Arts: Mathematics
September 2011 - May 2015


I am a strong believer in the importance of work-life separation. I love programming for a living, but I don't let it consume me.

Apart from living the dream as a game developer, I am a total home-body who loves to cook, bake, and chill with my wife (Lauren) and four-year-old weimaraner (Ripley).

I enjoy playing the upright & electric bass, piano, and guitar in my spare time. If you'd like to watch a series of awkward (yet somewhat popular) electric bass covers I made in high school when I was obsessed with Rush and Jaco Pastorius, here you go. And as if my musical interests couldn't be more sporadic, I also dabble in making Debussy and Hotline Bling piano covers. I made some OK guitar covers in college too.

Other than making games, I enjoy playing them too. Beside the games I've worked on, here are some games that I really like: The Elder Scrolls IV & V, Mass Effect 2, The Invisible Hours, Beat Saber, EXAPUNKS, Civilization V, Mount & Blade: Warband, Tales from the Borderlands, Mini Metro, Gone Home, The Walking Dead: Season 1, The Wolf Among Us, Her Story.

Talks, Articles, & Features

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