Hannah Gamiel

Spokane, WA ยท Game Developer & Consultant

Development Director and Co-Studio Head at Cyan, Inc. / Cyan Worlds, Inc.


Game Credits

Riven (2024)

Business Lead, Development Direction, Engine Programming, Platform Support, Production Lead, Additional Game Design

Quest Platforms, Windows (2D & VR), MacOS

Myst (2020)

Business Lead, Development Direction, Engine Programming, Platform Support, Production Lead, Additional Game Design

Quest Platforms, Windows (2D & VR), MacOS, Xbox One, Xbox Series X|S, iOS (Myst Mobile)

Braid, Anniversary Edition

Programming

PS4 & PS5, Xbox One, Xbox Series X, Nintendo Switch, PC (Windows, MacOS, and Linux).

Obduction

Programming, Audio Engineering, Additional Music Composition

Windows (2D & VR), MacOS, PS4 (2D & VR), and Xbox One

Firmament

Development Direction, Engine Programming, Platform Support

Windows (2D & VR), MacOS, PS4, PS5

Myst III: Exile

(Steam Deck support update and beyond)

Platform Support, Engine Programming

MacOS, Windows

Riven (1997)

(Steam Deck support update and beyond)

Platform Support, Engine Programming

MacOS, Windows

Myst: Masterpiece Edition

(Steam Deck support update and beyond)

Platform Support, Engine Programming

MacOS, Windows

The Witness

Platform Support, Additional Programming

Windows

realMyst: Masterpiece Edition

Additional Scripting

iOS, MacOS, Windows


Experience

Development Director

Cyan, Inc. / Cyan Worlds, Inc.

- Currently managing all business, production, design, programming, tech, etc. efforts at Cyan. All of the things!
- Responsible for all publisher and platform negotiations and communications.
- Working in conjunction with the Creative Director to execute the technical and productive vision for all projects.
- Assisting with game design and engineering on all projects.
- Actively working on Myst, Riven, Firmament, Obduction, and other secret projects at Cyan.

July 2019 - Present

Programmer

Thekla Inc.

Programmed engine tools, rendering pipeline support, gameplay, and platform support on an Braid, Anniversary Edition. Worked on Origin integration and various other online subsystem support/upgrades for The Witness.

January 2018 - June 2019

UE4 Prototyping Consultant

Freelance

Freelance programmer & designer for various companies' prototyping needs in Unreal Engine 4. Worked on some unannounced titles for upcoming VR hardware.

May 2018 - June 2019

Software Engineer; Audio Engineer

Cyan, Inc. / Cyan Worlds, Inc.

Programming: Was one of the team leads on Obduction (PC, Mac, PS4, Vive, Rift, PS VR, Xbox One). Programmed major gameplay systems (VR systems, story logic, character logic, all sound systems) in C++ and Blueprints using Unreal Engine 4. Implemented support for third party software (e.g. Razer Chroma) and served as point of contact between third parties and tech team. Worked on audio programming structure for Firmament (release date TBD).

Audio Engineering: Led sound design, recorded foley, and engineered sounds for Obduction and Firmament (specifically the Firmament announcement & GDC demo). Composed two original pieces of music for Obduction and the announcement trailer for Firmament. Managed an audio contract worker.

Misc: Hosted a lecture at VRDC 2017 detailing process taking Obduction from 2D to VR. Credited by Epic Games for open-source C++ contributions to release versions of Unreal Engine 4.11, 4.12, 4.14, 4.15, and 4.20.

June 2015 - December 2017

Software Engineering Intern

Cyan, Inc. / Cyan Worlds, Inc.

Created front end + back end (JS, PHP) of internal test plan and employee management system for use in QA department. Created new cyan.com and obduction.com websites and updated forums while maintaining integrity of 10-year-old data. Credited for coding support (Unity, C#) in RealMyst: Masterpiece Edition and credited for QA support in Riven for iPad, iRiven, and iMyst.

May 2012 - May 2015

Education

Whitworth University

Bachelor of Science: Computer Science; Bachelor of Arts: Mathematics
September 2011 - May 2015


Talks, Articles, & Features

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